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-
- >PS- I solved teh problem of the elongation of the last object in my chain..
- >
- >It seems that even if you want to morph the object back to it's original
- >position..you need to tell lightwave to morpgh to an entirely new object
- >which is in the same position..so basically just go to modeler and load the
- >object in its original position..then, save it again but, use a new file
- >name..duhh...weird eh??? o'welll
- >
- >Adam Chrystie--Whose goal is to great one complete animation during winter
- >break.
- >Adam Chrystie adamchry@cats.ucsc.edu
- >University Of California at Santa Cruz
- >Cinema/Video Major / Senior Status
- >
-
- When I read your original post, I thought the "swollen fingers" thing
- sounded a lot like another morph behavior. Namely, when you morph something
- beyond 100%, things tend to get hyper-stretched or inflated, which can
- actually be pretty useful at times. In your case it isn't.
-
- Here's my theory: By morphing back to the top object in the hierarchy, you
- were jumping to something that was itself already morphed. This would (I
- think) be the same as going beyond 100%, since you're adding onto a
- pre-existing morph.
-
- You may not need a second Hand#1 with a different name, though. Try putting
- a clone of the original Hand#1 at the end of your morph chain. Even with an
- identical name, it is nevertheless a different object.
-
- I swear I'm like the kid in class who keeps raising his hand and won't shut up!
-
-
- ************************************************
- * Andy Hofman | LumaQuest Productions *
- * andyh@erinet.com | 3D Animation *
- * 513-643-7333 | Dual Raptor 3 Rendering *
- ************************************************
-
-